Wednesday, February 21, 2007

The Tempest: Shadows of Society

What is reality? How to we move through it, and how do games in themselves affect us in real life? For that matter, how do our expectations in these settings lead us to how our actions will affect us? I will be exploring this through a video game set in an interactive three-dimensional world, showing the very real consequences of choice. Why a video game? Because the video game of today is almost a throwback to the interactive media of the Renaissance...the theatre. Thus, I have selected the play called "The Tempest", by William Shakespeare, as the world in which I set this production, for it is perhaps the best for adaptation into a game, considering its adherence to the three unities. My audience is the layperson, ages 11-early 20s, who are RPG/FPS fans.

I am going to be exploring these questions by synthesizing and better presenting pre-existing ideas and viewpoints from multiple perspectives. Again, the Tempest is valuable here, as it deals with the issues of colonization, "justice", and other such from many different points of view, allowing one to better understand how issues do not tend to be single-ended.

This thesis will include a game mechanic involving levels and worlds of reality, as well as cutscenes to show the greater effectiveness in experiential exploration of a topic, not simply hearing about it. Text alone is inadequate, just as it is in theatre.

2 comments:

pweil said...

Your biggest issue, right now, is SCOPE! Adapting the entire Tempest, a major, complex play with a huge cast of characters into a Digital RPG game is a huge undertaking. Can you begin to narrow it (for now) a small slice of the play, (a scene or set of characters) and begin to storyboard and specify exactly the type of mechanic your game will employ? Try and define something finite, that you can demonstrate as a proof of concept that will illustrate your larger questions (what is reality?) and show us how this work of yours will answer that. IF that's a snap to produce, you can begin to expand.

Matt Lee said...

I am going to be cutting out a good many characters, centering on a few characters (major: Prospero, Ariel, Miranda, minor: Caliban, Sycorax)

I have a design document that I've been working on, and I may post that next time, if it will help.